Associate Artist Co-op

Name of Organization: 
How to apply: 

In addition to applying directly to, please create a profile on our student applicant site.  You can apply via this link

 Please indicate clearly whether you are available for a 4 month, 8 month, 12 month or 16 month term.  Most positions are 4 or 8 months depending on your availability, but we do consider longer co-op terms.

 To apply you must have the legal right to work in Canada – copies of work permits may be requested for those that are not Canadian Citizens or Permanent Residents


Opportunity Description + Organization Information: 
Position Title:  Associate Artist Co-op

Team: Artworks EA Vancouver

Location:  Burnaby, BC

Position Overview

We are currently seeking a Co-Op CG Art Student for placement with our art department in Burnaby targeting a start date of May 2018.

This is a unique opportunity for students enrolled in multi-year, post-secondary programs with a broad CG education / experience to gain valuable insight to the game art development process and identify potential areas of specialization.

The nature of the work is flexible and dependent largely on the specific skills and aptitudes of the selected applicant.


  • Learn proprietary workflows and pipelines for art creation
  • Create, implement, troubleshoot and maintain various digital art assets
  • Engage in open critique sessions
  • Collaborate with Lead Artists and Domain Supervisors to identify and implement improvements to workflows
  • Create and maintain documentation on workflows, pipelines, systems and technology
  • Provide feedback on artist onboarding and training process


  • Strong CG and traditional art portfolio demonstrating solid fundamental art skills and aptitude for storytelling, narrative in the execution of assets, scenes and presentation
  • Knowledge of current technology, visual benchmarks and tools landscape for game development
  • Ability to learn new software, tools, workflows and pipelines
  • Confident and skillful use of Maya, Photoshop, ZBrush or equivalents
  • Experience using Substance Painter and Designer, Physically Based Rendering workflows is beneficial
  • Familiarity with complete game dev pipeline from asset-authoring to in-engine implementation and troubleshooting - Unity / Unreal or equivalents - is highly beneficial
  • Comfortable and skilled collaborating with groups within art, design and programming on and off-site
  • Skilled communicator in both verbal and written formats
  • Motivated, proactive and self-directed
  • Ability to seek clarity, state assumptions and make proposals
  • Ability to openly give and receive critiques in a group environment


About EA  

It’s not easy building the world’s best digital playground. It’s hair-standing-up-on-end-exhilarating. It’s down-in-the-trenches-challenging. Its stroke-of-brilliance-at-midnight creative. It’s you—taking risks, challenging yourself, pursuing ideas, changing the way millions of people do something they love: Play. We’re EA—we’ve been making games for decades but you wouldn’t know that walking through our studios. We’re still buzzing with the same innovative spirit we began with, though we’ve learned enough to earn our rank as a leading developer, publisher and distributor of the world’s best games. What began as a small group of people determined to “put real life in a box” has become an 8,000-people strong, worldwide organization delivering on that very dream. If you’ve played The Sims lately, you know exactly what we mean. And if you’ve played Battlefield 1, maybe you’d say that we’ve done real life one better.

Whether you’re building Springfield on your mobile or your palms are sweaty from clutching your controller during intense games of FIFA 17, chances are you’ve played an EA game. And if you haven’t, well, what are you waiting for? In an industry that’s changing every day—whether it’s through new social channels, advancing technology, new audiences or unique opportunities for monetization—EA is positioned for growth thanks to smart business plans, strategic acquisitions, and most importantly, our creative people around the world who gather each day to unite the world through play. We take that last part very seriously, so if what you’re reading excites you as much as it does us, we invite you to get to know us better.


Friday, January 19, 2018 (All day)